Early Access is so often little more than a grift, a calculated money grab intent on screwing the players over little more than a promising idea – but that has not been the case with Klei Entertainment’s previous games, and it certainly isn’t with the developer’s latest. Griftlands is an excellent roguelike deck builder with modular storytelling that you’ll be well pleased with. It has excellent protagonists, two sets of decks, and the kind of worldbuilding that engages with the player on a constant basis, which makes for plenty of moments of emerging storytelling. I’m eager to follow its development. References: More on Modular Storytelling here: https://www.gamasutra.com/blogs/David… Adam Millard’s “What Makes a Great Deckbuilder?” https://www.youtube.com/watch?v=d_gBR… ——————————– If you’d like to read the script for this video, please visit https://fantasy-hive.co.uk where I host a gaming column, in addition to acting as Assistant Editor! DON’T FORGET TO LIKE, SUBSCRIBE AND RING THAT BELL FOR NOTIFICATIONS! IF YOU’D LIKE MORE CONTENT… FOLLOW ME ON TWITTER: http://bit.ly/2op2jmt
The Butcher’s Circus offers one thing I never thought to see in the Darkest Dungeon – a PvP mode! I could hardly believe it when I first saw the announcement. But curiosity won out in the end, and here I am, sharing with you my impressions – short as they are.
The narrator makes his return with a few blood-curdling lines, but I think voice actor Wayne June could’ve been commissioned to do some shoutcrafting along the lines of “The Vestal breathes her last under the eldritch horrors of the Occultist.” That would’ve shown some extra commitment to the mode.
It’s not a bad piece of free content to dabble in – but it is also absolutely not the kind of content I expected to ever see from this game. At the foundation of Darkest Dungeon has always been a test of endurance – for the characters, in their repeated attempts to map out the Estate of the Ancestor while surviving its untold horrors; and for the player, as he learns to cope with mechanics which often might leave him furious with the injustice of it all.
The aspect which makes this entire mode infuriating is the Death’s Door mechanic. Logic dictates, the folks at Red Hook Studios should’ve removed or heavily modified it. Death’s Door, for those not in the know-how, is a last chance for your characters to survive at zero hp – the name says it all. Your adventurer can die immediately on the first hit after they fall to zero hp, or they could take five or more hits and still, miraculously be alive. Can you see the problem such a mechanic imposes on the game in a PvP setting? Yup, it’s all about that sweet, sweet RNG – which causes plenty of people to play with specific builds in mind, builds which rely on a sure-fire way to win. These builds are all about increasing the stress of your characters to 200, at which point they get a heart attack and die. This is the kind of meta born out of necessity and not particularly enjoyable to engage in – and I picked up on it after but a few matches.
I’ve also heard about disconnect issues – and that whole menagerie of problems so common to many multiplayer modes of otherwise stellar singleplayer games. My advice? If you’re a committed Darkest Dungeon fan, skip this mode and keep your eye on news for the release of the sequel – and if you’re brand new, just play the bloody main game already. If I hear you complaining about having no games to play one more time, I’m gonna smack you!
Maybe there’s more to the Butcher’s Circus. Maybe it’s aimed at a different kind of player, the kind that enjoyed the combat of the game more than any other element, and that kind of player will find the testing of wits against living opponents a challenge worthy of sinking a dozen hours, or more. But with a meta game that forces you to play in one certain way over others, that seems to be very unlikely. That said, Red Hook studios has always listened to their players – I am curious to see if they will show the initiative to tackle the Death’s Door issue, at the very least.
Here it is, my latest gaming review/essay on Doom Eternal’s design! Take a look, I’m happy how it turned out.
DOOM Eternal is the most intense first-person shooter I have ever played and would’ve been a masterpiece, if not for a few strange, bizarre, and downright bad design decisions which take away from the experience. Which is a shame, because the underlying design philosophy of DOOM Eternal is excellent.
There’s also a story! I don’t think anyone much cares for it, so I spoil it a bit — but this is Doom, you really shouldn’t care about the story.
Update on the Denuvo Anti-Cheat Software I speak about at video’s end: Over the last few days (as of 25.05.2020) DOOM Eternal’s executive producer Marty Stratton announced that the software will indeed be removed come the next patch of the game: “Despite our best intentions, feedback from players has made it clear that we must reevaluate our approach to anti-cheat integration,” Stratton said. Good riddance, I say.
Hades continues to develop in a great direction with the last update of 2019, Welcome to Hell. With only five days away from the next big patch, I thought I’d take a look at the State of the Game of my favourite Early Access title as it is right before the Demeter update!
The verdict? Solid additions all around! Though, between you and me, I spoke about a few elements added outside of the “Welcome to Hell” update. That said, Hades continues to be my favourite roguelite, and everything it does, it does extremely well.
Jedi: Fallen Order has a lot going for it – an excellent story, an addictive combat system and plenty of Metroidvania elements in the planets we players explore as we take on the role of Cal Kestis. Unfortunately, Fallen Order is also plagued by bugs and the number of gameplay systems directly copied from other games make for a certain lack of ambition in terms of the innovation developer Respawn Entertainment implements.
In this video, I did my best to take a critical look at the story, dialogue, gameplay systems and the overall presentation of the game. I’m happy with how it turned out – if you are too, leave me a comment and please, please, please…share the video with your friends!
I don’t necessarily have the best opinion of content I’ve worked on in the past but I had a friend over this last Friday and I happened to show her the trailer of the recently announced Senua’s Saga: Hellblade 2 (it looks great, you can see it here) and she’d never heard of the first one. Rather than explain the first one to her, I remembered I’d done a video on it and played it for her.
Imagine my shock when I realised it was quite an in-depth look at Senua’s journey. Well-crafted arguments, solid examples, quality audio. Yes, I was annoyed by having left an instance of repetition in my narration but I’ll forgive my past self this one.
If you’re interested in Hell, Hades and the Underworld, this one will be a great watch. I used the myth of Orpheus and Eurydice to contrast desire and lack of faith with the journey of self-discovery and reconcilliation that Senua goes through.
It’s one of my better video essays and I’d appreciate your support, likes, shares.
Afterparty, the latest game by Oxenfree developers Night School Studio, swaps suspense for crude, crude humour, while holding onto the good old-fashioned interpersonal drama that might be familiar to you from their previous title!
Does it work? You’d be surprised. Several factors help Afterparty along, foremost among which is the fact that Milo and Lila are a pair of really likable protagonists. The sharp dialogue and its delivery by a stellar cast don’t hurt none, either. Overall, this is an excellent game and I am happy to recommend it…but don’t take my written word for it, watch the video! Go on, you know you wanna.
Gears 5 continues to entertain with the most unlikely of all things – the skiff! Okay, the story and the gunplay are fun too…but the glitches aren’t. The small ones I can stomach, even ignore – but when the game robbed me of a well-deserved victory against the Act 2 boss by crashing the game over the subsequent cutscene…Let’s just say I wasn’t happy.
Control does telekinesis in just the right way, making you feel powerful in so many different ways! That’s why I decided to tell you about the 5 ways in which Control has excelled in making TK an enormous amount of fun and exactly what Remedy Entertainment promised when it unveiled this game during E3 2018!
It’s fun, pure and simple!