Early Access is so often little more than a grift, a calculated money grab intent on screwing the players over little more than a promising idea – but that has not been the case with Klei Entertainment’s previous games, and it certainly isn’t with the developer’s latest. Griftlands is an excellent roguelike deck builder with modular storytelling that you’ll be well pleased with. It has excellent protagonists, two sets of decks, and the kind of worldbuilding that engages with the player on a constant basis, which makes for plenty of moments of emerging storytelling. I’m eager to follow its development. References: More on Modular Storytelling here: https://www.gamasutra.com/blogs/David… Adam Millard’s “What Makes a Great Deckbuilder?” https://www.youtube.com/watch?v=d_gBR… ——————————– If you’d like to read the script for this video, please visit https://fantasy-hive.co.uk where I host a gaming column, in addition to acting as Assistant Editor! DON’T FORGET TO LIKE, SUBSCRIBE AND RING THAT BELL FOR NOTIFICATIONS! IF YOU’D LIKE MORE CONTENT… FOLLOW ME ON TWITTER: http://bit.ly/2op2jmt
Here it is, my latest gaming review/essay on Doom Eternal’s design! Take a look, I’m happy how it turned out.
DOOM Eternal is the most intense first-person shooter I have ever played and would’ve been a masterpiece, if not for a few strange, bizarre, and downright bad design decisions which take away from the experience. Which is a shame, because the underlying design philosophy of DOOM Eternal is excellent.
There’s also a story! I don’t think anyone much cares for it, so I spoil it a bit — but this is Doom, you really shouldn’t care about the story.
Update on the Denuvo Anti-Cheat Software I speak about at video’s end: Over the last few days (as of 25.05.2020) DOOM Eternal’s executive producer Marty Stratton announced that the software will indeed be removed come the next patch of the game: “Despite our best intentions, feedback from players has made it clear that we must reevaluate our approach to anti-cheat integration,” Stratton said. Good riddance, I say.
The Outer Worlds was one of the games I was most excited about in 2019 – so why did it take me this long to finish it? It’s got a lot going for it – the great dialogue, the memorable characters who don’t get nearly enough screen-time, and the…okay…gameplay? No, that doesn’t sound right – Obsidian wouldn’t do something like offer the minimal amount of customization in terms of weapons and equipment, right? They wouldn’t offer us a really boring Perk system in the place of Fallout’s V.A.T.s, would they?
Oh, they would? Ah, then.
That is unfortunate.
It’s not that I disliked The Outer Worlds – but I’m nowhere near as taken with it as I hoped I would be. In this twenty-two minute long video, I’ve gone at great length to explain what my problems with Obsidian’s latest consist of.
Jedi: Fallen Order has a lot going for it – an excellent story, an addictive combat system and plenty of Metroidvania elements in the planets we players explore as we take on the role of Cal Kestis. Unfortunately, Fallen Order is also plagued by bugs and the number of gameplay systems directly copied from other games make for a certain lack of ambition in terms of the innovation developer Respawn Entertainment implements.
In this video, I did my best to take a critical look at the story, dialogue, gameplay systems and the overall presentation of the game. I’m happy with how it turned out – if you are too, leave me a comment and please, please, please…share the video with your friends!