Outriders has sold well, well enough to get onto the coveted No. 01 spot on Steam; it even managed to climb up to No. 06 on the UK's Top 10 best-selling games of the week! That Outrider has, in its first week, become bigger than Avengers over its eight months of shelf life, must come... Continue Reading →
Baldur’s Gate 3 Early Access: My Favourite Bugs
The Early Access of Baldur's Gate 3 is beyond fun, but like all early builds of big games, it has plenty of bugs, big and small. After the latest patch, I thought I went through my footage and found the most egregiously fun of them. For your viewing pleasure, here are my five favourite bugs... Continue Reading →
CD Projekt Red Apologises for That One Small Thing They Hid From Everyone Because of…Reasons?
Yesterday, Cyberpunk's social media channels released one of their walls of text on gaudy yellow background, in which they apologised for releasing the broken console versions of Cyberpunk 2077, the same ones they gave no review copies for and let no one try out before release because...Hmm. That is a tough one. While I think... Continue Reading →
I am Very Excited about the Final Cut of Disco Elysium (Outsider’s Outlook)
It's strange to find out that the most excited announcement that came out of the 2020 Game Advertisements Awards is that of Disco Elysium's massive, free update. The Final Cut promises plenty and knowing ZA/UM, the studio behind this modern classic, I have little doubt that it will deliver. What's more, that this is a... Continue Reading →
Why Won’t Ubisoft Fire Its Latest Sexual Harrasser? (Outsider’s Outlook)
Last week, Kotaku shared an internal Ubisoft email that Hugues Ricour, the Managing Director of Ubisoft's Singapore studio Skull and Bones, has been removed from his position. “Effective immediately, Hugues Ricour is no longer Managing Director of Ubisoft Singapore,” reads the email from Ubisoft chief studios operating officer, Virginie Haas, who took over that position... Continue Reading →
Immortals: Fenyx Rising Developer Announces Post-Launch Plans, New Protagonists and World
The one Ubisoft game I still feel a morsel of excitement over is the generically named Immortals: Fenyx Rising, formerly labeled Gods & Monsters; titles, in either case, which leave much to desire. The game promises an irreverent take on Greek mythology, which borrows a little from The Legend of Zelda: Breath of the Wild... Continue Reading →
Microsoft to Continue Buying Studios, Series X/S Shortages To Continue Onto Next Year
Xbox's CFO Tim Stuart gave a talk at the Jefferies Interactive Entertainment Virtual Conference on November 12, where some of his remarks sketch out the issues Xbox faces in shipping their newest consoles, the Microsoft entertainment division's future plans for the Xbox Game Pass, and how Bethesda's acquisition will prioritize Xbox's platforms before all others. Stuart... Continue Reading →
The E3 Titles I cared about, 2018 Edition!
Well, well, well! Another year, another set of E3 press conferences with all those entail - cringe-worthy moments, EA sports segments making you seriously reconsider a membership amongst the living on this wonderful blue orb of ours and, occasionally, games which look just promising enough they might be worth putting a mortgage on my house.... Continue Reading →
Friday Round-Up: Lovecraftian Horrors on Mars, James Damore AMA,
Moons of Madness looks like fun, doesn't it? Granted, fun is a relative concept; for me, fun can easily be described as a "Lovecraftian horror game set on Mars," which also attempts to explore mental health issues in a mature way...while being a hard sci-fi space simulator. Is developer RockPocket Games biting off more than they... Continue Reading →