As I prepare to jumpstart an ambitious new campaign with my RPG group of six years, I'm excited to explore several optional rules to enrich my players' experience--let's jump into them! 1. Dael Kingsmill's Major Injuries Magical healing can really lower the stakes for your adventuring party. Have a good enough healer, every cut, bruise,... Continue Reading →
A Primer of D&D’s Playable Races, Such as They Are: Monsters and Rejects of the Multiverse
Previous | Next Make way, make way, coming through! After a short hiatus, I am returned to you, my crazed fans, to once more enlighten you as to the truth behind D&D's myriad playable races. The following words will not be easy to read, they will not be just--they might not even be true!--but they... Continue Reading →
A Primer of D&D 5E’s Playable Races, Such as They Are: Pseudo-Greeks Gone Wild (Mythic Odysseys of Theros)
Previous | Next Another Monday, another batch of D&D 5e races to make fun of! The time has come to mock a setting near and dear to my heart, even if it is native to Magic: The Gathering. *Groan* Centaur You want to be that guy? The party member whose every attempt to enter a... Continue Reading →
A Primer of D&D 5E’s Playable Races, Such as They Are (From Volo’s Guide To Monsters)
Previous | Next Harken, adventurers! It is time for another edition of "introducing my D&D nerds-to-be to playable races in the worst best laziest possible way"! Today, I turn to the delightful races to be discovered in Volo's Guide To Monsters - what furry, angelic fun awaits us! These races make for excellent divine crusaders,... Continue Reading →
Articles Worth Looking At (The Week of 17 June)
Hullo, everyone! Today, I would like to share a few of my favourite articles from across the internet! #EverythingIsContent! I've been reading Gene Wolfe and it's been a beautiful adventure. The Shadow of the Torturer is complex and full of mystery, a world far in our future, dark and hard, subjected to rules and laws... Continue Reading →