The Butcher’s Circus offers one thing I never thought to see in the Darkest Dungeon – a PvP mode! I could hardly believe it when I first saw the announcement. But curiosity won out in the end, and here I am, sharing with you my impressions – short as they are.
The narrator makes his return with a few blood-curdling lines, but I think voice actor Wayne June could’ve been commissioned to do some shoutcrafting along the lines of “The Vestal breathes her last under the eldritch horrors of the Occultist.” That would’ve shown some extra commitment to the mode.
It’s not a bad piece of free content to dabble in – but it is also absolutely not the kind of content I expected to ever see from this game. At the foundation of Darkest Dungeon has always been a test of endurance – for the characters, in their repeated attempts to map out the Estate of the Ancestor while surviving its untold horrors; and for the player, as he learns to cope with mechanics which often might leave him furious with the injustice of it all.
The aspect which makes this entire mode infuriating is the Death’s Door mechanic. Logic dictates, the folks at Red Hook Studios should’ve removed or heavily modified it. Death’s Door, for those not in the know-how, is a last chance for your characters to survive at zero hp – the name says it all. Your adventurer can die immediately on the first hit after they fall to zero hp, or they could take five or more hits and still, miraculously be alive. Can you see the problem such a mechanic imposes on the game in a PvP setting? Yup, it’s all about that sweet, sweet RNG – which causes plenty of people to play with specific builds in mind, builds which rely on a sure-fire way to win. These builds are all about increasing the stress of your characters to 200, at which point they get a heart attack and die. This is the kind of meta born out of necessity and not particularly enjoyable to engage in – and I picked up on it after but a few matches.
I’ve also heard about disconnect issues – and that whole menagerie of problems so common to many multiplayer modes of otherwise stellar singleplayer games. My advice? If you’re a committed Darkest Dungeon fan, skip this mode and keep your eye on news for the release of the sequel – and if you’re brand new, just play the bloody main game already. If I hear you complaining about having no games to play one more time, I’m gonna smack you!
Maybe there’s more to the Butcher’s Circus. Maybe it’s aimed at a different kind of player, the kind that enjoyed the combat of the game more than any other element, and that kind of player will find the testing of wits against living opponents a challenge worthy of sinking a dozen hours, or more. But with a meta game that forces you to play in one certain way over others, that seems to be very unlikely. That said, Red Hook studios has always listened to their players – I am curious to see if they will show the initiative to tackle the Death’s Door issue, at the very least.