God of War: First Impressions

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I played six hours of God of War with two of my closest friends, and I can’t stop thinking about it.

It’s rare that I’ll find a game lingering on my mind after I’ve put it down. Such games more often are those “just one more turn/game” strategy experiences, which can suck your life away while you’re grinning happily at your perceived intellectual genius, caused by thrashing a bunch of AI opponents. There’s a reason I no longer play StarCraft 2 on ladder!

But I digress. God of War, what an epic experience! First of all, this game’s encounters are Hard! We three amigos played on the third difficulty, i.e. what would be called in yon olden days “Hard mode,” and it frustrated me a few times if I am honest. If I were alone, I would’ve played the game on Normal. I’m not ashamed to admit it, I often pick Normal on most games, because,

A) I’m not that good, and;

B) I have a library of games I want to finish, and no matter how many I finish, it seems to always expand. I haven’t finished the Witcher 3 DLCs for Tolkien’s sake!

A few fights were an outright nightmare, I tell you. I reckon a few battles forced our collective blood pressure to go way, way up due to the sheer amount of time spent trying to beat them. The first battle with the heavy shield draugr(might’ve misspelt that, I’ll freely admit) was…not fun.

That said, passing through those moments eventually, after all that effort, it’s a high. I am definitely beginning to see the appeal of games like Dark Souls (my friend, whose place we invaded to rob him of his time with God of War made loads of Dark Souls meets Kratos jokes, some of which were quite good).

Enemies can take a lot of punishment on Hard. I don’t want to think what it’s like to play on God of War difficulty. It’s doubtlessly insane. But then again, the rush I felt at beating a few of those encounters which so flummoxed us — that’s almost enough to make me consider.

Might I not be able to spare the time? It might just be worth it if it’ll make me feel like a… God of War.

Cringe. I know, that last line was abhorrent. What about the story and the four boss fights I witnessed and/or participated in?

I liked BOY.

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Boy is the boy of Kratos, who is patiently taking care of him, bonding with him over hunting magical deer and boars, and also over his mum’s death. They’re taking a road-trip to the peak of the nearby mountain and I can’t help feel that it’s a lot more difficult than it should be, what with the army of undead giants and non-dead giants, and angry gods without any clothes on.

The story is one-fourth road trip, one forth greek tragedy, and many more forths of cheese axe-throwing, all to defeat incomparable odds and yell some more at this little godling. Or demi-godling. Probably all-part godling though, if you ask me.

It’s great. Angry dad Kratos 2018 is even more entertaining than I hoped, and those few times during which you see Kratos fighting to keep as calm as possible or having a tender moment with Atreus Boy are nothing short of emotional.

Oh, and fighting the naked Stranger (who may or may not be a very weird interpretation of Baldr, though I’m beginning to see it)  was epic beyond all rhyme and reason!

In short, I’m excited to experience more of this god-son road-trippy goodness.

P.S. I love how the side-quests are done! Because of Kratos and BOY’s continuous conversations, none of the ones we played through felt like they were moving away from the actual main plot; it was all an extended lesson for the Boy. The levelling up-upgrade system is also something I have a lot of appreciation for, though I need to further familiarize myself with it before I can really discuss it.

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