Hello and welcome back to my Dungeon Master’s Diary, where I recollect the long and winded tale of my Dungeons&Dragons party, the Assholes. Some time has passed since I last posted about these venerable adventurers.
Let’s get straight to it! The problem with note-keeping is…sometimes you lose the notes. Others, you’re too lazy to write them down in the first place. So it is that I’m forced to recreate this particular session from memory alone, which might bring about a continuity issue or five.
P. as the Witcher-y Warlock Logen Thum.
S. as the cowardly fighter Kalis Dargon.
I. as the young half-elven cleric Ignus.
N. as the half-orc-like homebrew Kimir barbarian Gell.
NPCs of note:
Tess Einhorn, princess of the Einhorn Duchy. Thief.
Shank, Sergeant of the Einhorn army.
Crazy old herbalist guy.
Crazy old herbalist guy’s drunkard nephew.
When last we left off our valiant heroes, Logen Thum went after a suspected thief, whose dextrous fingers the witcher felt on his backpack. Without checking to see if his hunch was right, Logen rushed after the thief, closing on and eventually catching the young woman. Without so much as a question, he forced her into one of many back-alleys of the capital city of Moranth, and punched her twice in the stomach in quick succession.
Just then, the rest of the party caught up with the witcher. Kalis, horrified, realized the girl clutching her stomach in pain was none other than Tess Einhorn, the sole daughter to the Duke, the man they were to investigate.
What the players didn’t know was, the thief was no thief. Tess, a spirited young woman, had gotten away from her chambers in the palace and gone exploring, looking for news from her brother. It was a happy coincidence–the kind ever-so-helpful to DMs everywhere–that she heard the party discussing their plan to find the prince and gain his father’s favour.
So it was that Tess decided to stealthily put a map of the prince’s last known movements in one of the party’s backpack–the lucky recipient none other than our exceptionally violent witcher. She, a natural at sneaking, was more than surprised when Logen immediately shot after her, surprise turning to shock as his knuckles sank into her belly, forcing the stomach out of her lungs. Ouch.
Not a great first impression to leave on a woman in her position but after a short conversation, she assured the party that she would forget all about the warm welcome if they found and brought back her brother. This didn’t sit right with some of the party, and they went for an Insight check. Surprise, surprise — Tess can swallow a lot for family’s sake.
This misunderstanding cleared up with surprisingly little backlash, our heroes got to studying the map. Where the first attack of the undead had started was a fishing village two hours from Moranth by the name of Sarhas.
When they reached the village, they found nearly half of it burned to shambles. Soldiers toiled away, building barriers and digging mass graves. The attack has been recent if the smell is anything to judge by. What happened next?
Did they ask the soldiers what happened, do you think?
Nope, they got into a brawl with the town drunks, beat them half to death, and Logen took to carrying the drunken ring-leader’s body in the stead of a cape. This strange exhibit caught the attention of several soldiers, and the party was very close to getting into some very deep, very serious trouble with the law — if not for one sergeant Shank, who was familiar with the drunk’s antics and laughed it off. Kalis, an imperial soldier himself, found a common language with Shank, and so the two escaped any further trouble.
As for the drunkard? Turns out, he was the nephew of the crazy village herbalist! Wot!
They traded a man for a bunch of healing potions, is wot I’m saying. Note, the herbalist was off his rocker in a major way, and he was a standoff-ish old goober, so I don’t necessarily blame the party for kicking his nephew around a bit. It later turned out, most of those potions the herbalist offered were way past their ‘best before’ date, which made for some pretty strange and often horrifying effects!
So it was that Ignus drank a potion and fell in love with a scullery maid! There was a lot more to the potion, I reckon — but unfortunately, that’s one more thing I did not record. Yes, I know, I really need to write these hilarious events down! It’s so annoying, remembering how hysterically all of us shook in laughter, but being unable to recall why exactly. Was Ignus giggling uncontrollably? Was he belching, perhaps? Maybe he hallucinated slightly. I’m not sure, and the world is all the darker for it.
What comes next?
Find out next time, in the Dungeon Master’s Diary!
Thanks for reading! Hope you enjoyed this one! As I cover more of the game, more details will emerge, what with my consistently better notes. Besides, this session didn’t really hold much in the way of using the game’s system to enrich the narrative, besides the occasional initiative check and simple combat rules. It’s all going to get progressively more interesting as we move forward!